Jul 20, 2010, 08:00 AM // 08:00
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#21
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Ascalonian Squire
Join Date: Jun 2010
Guild: Childs of Amber
Profession: P/
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Well, why classes in fact ?
Juste let people have a bunch of points and desing how they want to have energy, e-regen, armor, spell abilities and so on.
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Jul 20, 2010, 10:05 AM // 10:05
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#22
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Pre-Searing Cadet
Join Date: Jul 2010
Profession: W/N
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Its understandable that dual prof system can't help the game becoming imbalanced but...
In many cases the dual profession system, which used to be essential, isn't needed anymore. In some cases the dual prof system is causing problems. So, now we have hundreds of skills to choose from but this doesn't help us. In the case of a warrior, for example, there are many skills that aren't useful anymore. Most Warrior builds for PvE use no secondary prof. Most builds tend to revolve around the same skills.
The diversity of builds is less now and some skills and the dual prof system has fallen into disuse.
In general I believe that the absence of dual prof and the fewer skills in GW2 is a positive thing since these features ended to acte more as a "burden" rather than a feature in the original GW.
Last edited by isoul; Jul 20, 2010 at 10:07 AM // 10:07..
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Jul 20, 2010, 10:29 AM // 10:29
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#23
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Desert Nomad
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Quote:
Originally Posted by Dame Laureline
Well, why classes in fact ?
Juste let people have a bunch of points and desing how they want to have energy, e-regen, armor, spell abilities and so on.
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Because without classes it would be a totally different game maybe?
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Jul 20, 2010, 01:26 PM // 13:26
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#24
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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It's really fluff only, if it doesn't add anything to the game, why allow characters to use multiple weapons?
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Jul 21, 2010, 09:12 AM // 09:12
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#25
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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When you let classes use secondary weapons (and oftentimes, even skills) better than the primary profession they were designed for, you end up with ridiculous stuff like Elementalists healing better than Monks, Necromancers nuking better than Elementalists, Ritualists being better ranged physical AoE than Rangers, etc (which is exactly what we have). Worse yet, there's no guarantee that the class who got kicked out of his job will have something else worth doing (coughDervishcough).
Another issue is that Anet obviously balances skills and weapons around the class that has them. They clearly did not expect assassins to use scythes, Necromancers to use weapon spells, and Paragons to shout "Save Yourselves!" at the top of their lungs. This leads to grossly overpowered builds.
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Jul 22, 2010, 05:25 PM // 17:25
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#26
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Ascalonian Squire
Join Date: Jul 2010
Profession: A/
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Quote:
Originally Posted by Mintha Syl
Because without classes it would be a totally different game maybe?
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without classes it would be like runescape, and we dont want another one of those do we?
Also, they really arent forcing the classes to only use their primary profession's weapons although it seems like it. Skills like Way of the Master help when you use other weapons.
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Jul 22, 2010, 05:38 PM // 17:38
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#27
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Most of the gimmicky OP builds are (were) cases of secondary abuse. It's probably one of the main contributing factors to ANet taking out secondary professions from GW2, certainly one of the main benefits...
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